

In the top right of UV Editor, select 目 (it’s the eye). You’ll see a window open itself with the textures of your model.

It will take time to load, that’s normal.

Open the brand new plugin (UV Editor) in PMXE. 3) Separate the eyeballs from the pupilįor this one, you need another plugin : Doru formula UV editor Your model face looks more flat now, that’s exactly what we want. Then click OK (the clickable button of the window) Choose a value between 45% and 65% (it’s my personal recommendation, but only your choice matters) The first rectangle is the one we need to modify. A small window in Japanese will open itself. Now, activate your plugin Faceforward 64 (for 64bits computers/PMXE, 32 for 32bits computers/PMXE). Use your mouse to select the face again in the view window. (… Just a note: if you English-translate that Bowlroll page, you will see that the effect is called “Orient the Normals”… but when you open that plugin in PMXE, you will see it as Faceforward…)īack in PMXE, click M in the view window and deselect everything (R). You’ll need the Faceforward plugin to make this work. You can disable the bone view at the left bottom of the view tab. Editing MMD Model Eye Textures… 1) Open PMX Editor

Then, I found the answer to theses problems.ītw, before I start, I want to credit Reona because their tutorial helped me a lot. Image credit: IchibanIchigo on DeviantArt “Why does my model have dark eyes when I use Raycast?” And, “My model doesn’t look right with Ra圜ast! Raaaah!”Ī sample of what it looks like when a model’s eyes are dark when using Raycast… Image credit : PizaCG Editing MMD Model Eye Textures enhances Ray-MMD Effect I want my model’s eyes to look better when I use Ray-MMD. How does editing MMD model eye textures make my model look better when I use Ray-MMD? How can I fix my MMD model’s dark eyes when I use Raycast? My model has dark eyes when I use Raycast.
